# Концепты локаций Meridian Falldown

Дата: 13 сентября 2026 года.

Статус: рабочие визуальные предложения для пяти внутренних зон и одного балкона пилота. Это концепт-арт для обсуждения и подготовки блокаута, не утверждённые планы помещений и не готовые игровые уровни.

Основа: docs/GAME_DESIGN.md, разделы 5.7, 7.1–7.3 и пункт P2.1. Генерация: встроенный image_gen, отдельный новый текстовый запрос для каждого изображения, без изображений-референсов в вызове. Запрошены ровно шесть изображений, по одному на локацию, без вариантов.

Формат задания: горизонтальный 16:9; яркое рисованное 2D-аниме-окружение; без персонажей, надписей, логотипов и интерфейса. Общая палитра: дымчато-синий металл, латунь, светлая штукатурка, тёмное дерево и бирюзовая плитка, голубой дневной и янтарный искусственный свет.

## Офис героя — 01-office.png

Точный промпт:

```text
Use case: stylized-concept
Asset type: original 2D anime environment key art for a steampunk RPG location, landscape 16:9.
Primary request: a large open-plan corporate office in the enormous tower of Meridian Falldown immediately after a paranormal attack. This compact starting-zone office slice has dark wooden desk clusters and low ivory and soot-blue partitions. A single sturdy central desk is the strong foreground-middle architectural focal point. Broken very tall factory windows reveal distant towers high above a misty city. Clearly show an open doorway leading into a corridor. Several displaced papers and a few broken partition panels suggest the attack without hiding the layout; a large continuous open floor lane remains easy to walk.
Style/medium: beautifully hand-drawn, clean bright 2D anime environment illustration, crisp controlled outlines, expressive architectural silhouettes, large clear color shapes, soft transitions inside cel-shaped shadows. Original setting, polished animation background quality, not photorealistic and not a 3D render.
Composition/framing: one coherent room view, horizontal 16:9, wide three-quarter eye-height perspective with abundant visible floor, readable room bounds, entrance/exit, landmarks and foreground/middle/background. Detailed enough to inspire a modular Unity graybox, visually legible rather than cluttered.
Shared materials and palette: soot-blue steel structural frames, warm brass pipes and rivets, ivory plaster, dark wood office furniture, teal tile or stone floor, very tall factory windows, pale blue daylight and amber light fixtures. Corporate steam technology with subtle tachyon-era detailing.
Lighting/mood: luminous pale blue daylight crossing teal tiles, warm amber lamps, resilient beauty amid limited disruption.
Constraints: environment only; no people, characters, creatures, logos, title graphics, text labels, captions, watermarks, UI, floorplan annotations, flying machines or visible easy escape routes. Concept proposal, not a measured floorplan. Produce exactly one image.
```

## Коридорный узел — 02-corridor.png

Точный промпт:

```text
Use case: stylized-concept
Asset type: original 2D anime environment key art for a steampunk RPG location, landscape 16:9.
Primary request: the central corridor hub of a corporate steampunk tower immediately after a paranormal attack. A broad corridor opens into a clearly readable T junction with modular brass-framed office doors. A damaged sealed lift stands at the far end as a landmark. A nearby sealed service-stairway entrance shows subtle localized violet tachyon interference. Include a small wall-mounted emergency communication terminal with physical controls and no lettering, and a distant open balcony doorway with blue sky beyond. Damage consists of a few broken wall fittings and scattered papers; the teal floor remains navigable and the junction branches remain clear.
Style/medium: beautifully hand-drawn, clean bright 2D anime environment illustration, crisp controlled outlines, expressive architectural silhouettes, large clear color shapes, soft transitions inside cel-shaped shadows. Original setting, polished animation background quality, not photorealistic and not a 3D render.
Composition/framing: one coherent wide room view, horizontal 16:9, three-quarter eye-height perspective emphasizing horizontal architectural depth, abundant visible floor, clear T junction, entry/exit, recognizable landmarks and foreground/middle/background. Detailed enough to inspire a modular Unity graybox, visually legible rather than cluttered.
Shared materials and palette: soot-blue steel structural frames, warm brass pipes and rivets, ivory plaster, dark wood office fittings, teal tile or stone floor, very tall factory windows, pale blue daylight and amber light fixtures. Corporate steam and tachyon technology.
Lighting/mood: bright cool window light, amber fixtures, restrained violet anomaly confined to the sealed stairway, uneasy but readable.
Constraints: environment only; no people, characters, creatures, logos, title graphics, text labels, captions, watermarks, UI or floorplan annotations. No easy route out of the tower. Concept proposal, not a measured floorplan. Produce exactly one image.
```

## Корпоративный архив — 03-archive.png

Точный промпт:

```text
Use case: stylized-concept
Asset type: original 2D anime environment key art for a steampunk RPG location, landscape 16:9.
Primary request: a compact corporate archive inside the enormous steampunk tower of Meridian Falldown immediately after a paranormal attack. Tall banks of card-index drawers, books and repeating rows of metal-and-wood shelves form a strong clear main aisle. A central reading desk holds a warm lit lamp and an open technical manual without readable writing, with a small quiet cyan geometric rune schematic glowing beside it. Show an obvious door back to the corridor and accessible wall points. Shelving is modular and reusable. A few loose papers and one displaced shelf object convey modest disturbance, with clear accessible aisles.
Style/medium: beautifully hand-drawn, clean bright 2D anime environment illustration, crisp controlled outlines, expressive architectural silhouettes, large clear color shapes, soft transitions inside cel-shaped shadows. Original setting, polished animation background quality, not photorealistic and not a 3D render.
Composition/framing: one coherent room view, horizontal 16:9, wide three-quarter eye-height perspective with abundant visible floor, readable room bounds, entry/exit and architectural landmarks. Keep the desk and the small cyan schematic visible and the main aisle unmistakable. Detailed enough to inspire a modular Unity graybox, visually legible rather than cluttered.
Shared materials and palette: soot-blue steel structural frames and shelving, warm brass pipes and rivets, ivory plaster, dark wood office furniture, teal tile or stone floor, very tall factory windows, pale blue daylight and amber light fixtures. Corporate steam and tachyon technology.
Lighting/mood: quiet cool daylight through tall windows balanced by the warm reading lamp; the tiny cyan schematic is a subtle local discovery cue.
Constraints: environment only; no people, characters, creatures, logos, title graphics, readable text, text labels, captions, watermarks, UI or floorplan annotations. Concept proposal, not a measured floorplan. Produce exactly one image.
```

## Пункт выдачи еды — 04-food-point.png

Точный промпт:

```text
Use case: stylized-concept
Asset type: original 2D anime environment key art for a steampunk RPG location, landscape 16:9.
Primary request: a small ration distribution point with an attached compact kitchen inside the enormous steampunk corporate tower of Meridian Falldown after a paranormal attack. Show a useful serving counter, copper cookware and boiler, shelves of stored food in plain unlettered containers, sacks and water barrels. An improvised waist-high barricade protects the serving area while leaving an obvious walkable passage; an obvious service door gives access to the maintenance route. The place plausibly becomes the player's first controlled food location and safe community supply point. Limited damage and several displaced objects indicate recent disruption; the kitchen remains functional.
Style/medium: beautifully hand-drawn, clean bright 2D anime environment illustration, crisp controlled outlines, expressive architectural silhouettes, large clear color shapes, soft transitions inside cel-shaped shadows. Original setting, polished animation background quality, not photorealistic and not a 3D render.
Composition/framing: one coherent room view, horizontal 16:9, wide three-quarter eye-height perspective with abundant visible floor, readable room bounds, entrance, service door and architectural landmarks. Serving counter is a readable focal point, with clear routes around the barricade. Detailed enough to inspire a modular Unity graybox, visually legible rather than cluttered.
Shared materials and palette: soot-blue steel structural frames, warm brass pipes and rivets, ivory plaster, dark wood counters and furniture, teal tile or stone floor, very tall factory windows, pale blue daylight and amber light fixtures. Corporate steam technology.
Lighting/mood: warm humane amber kitchen light, bright copper highlights, gentle cool daylight at the edge, inviting refuge that contrasts with the cooler offices.
Constraints: environment only; no people, characters, creatures, logos, title graphics, text labels, captions, watermarks, UI or floorplan annotations. No banquet excess. Concept proposal, not a measured floorplan. Produce exactly one image.
```

## Ремонтный узел — 05-maintenance.png

Точный промпт:

```text
Use case: stylized-concept
Asset type: original 2D anime environment key art for a steampunk RPG location, landscape 16:9.
Primary request: a repair workshop joined to a stairway airlock inside the enormous corporate steampunk tower of Meridian Falldown immediately after a paranormal attack. Show exposed brass pipe manifolds, relay cabinets and a modular dark wood and steel workbench. On the workbench stands a compact black-and-brass experimental tachyon reactor: box-like device with coils, an analog gauge, physical switches and hazard striping, clearly equipment rather than a weapon. A prominent sealed round-edged airlock door has localized violet spatial distortion around its rim. A spacious clear floor area provides a believable combat space, connected to the entrance and workbench; modest broken fittings and scattered papers stay near the edges.
Style/medium: beautifully hand-drawn, clean bright 2D anime environment illustration, crisp controlled outlines, expressive architectural silhouettes, large clear color shapes, soft transitions inside cel-shaped shadows. Original setting, polished animation background quality, not photorealistic and not a 3D render.
Composition/framing: one coherent room view, horizontal 16:9, wide three-quarter eye-height perspective with abundant visible floor, readable room bounds, clear entrance and sealed stairway door as architectural landmarks. Equipment and open combat floor are legible. Detailed enough to inspire a modular Unity graybox, visually legible rather than cluttered.
Shared materials and palette: soot-blue steel structural frames, warm brass pipes and rivets, ivory plaster, dark wood workbench, teal tile or stone floor, very tall factory windows, pale blue daylight and amber light fixtures. Corporate steam and tachyon technology.
Lighting/mood: luminous cool window light, warm industrial lamps, subtle violet localized only near the sealed door and reactor effects.
Constraints: environment only; no people, characters, creatures, logos, title graphics, text labels, captions, watermarks, UI or floorplan annotations. No gun-shaped reactor. Concept proposal, not a measured floorplan. Produce exactly one image.
```

## Служебный балкон — 06-balcony.png

Точный промпт:

```text
Use case: stylized-concept
Asset type: original 2D anime environment key art for a steampunk RPG location, landscape 16:9.
Primary request: a small fenced service balcony extremely high on the enormous corporate steampunk tower of Meridian Falldown. Clearly show an accessible open doorway back inside the tower. One continuous sturdy waist-high railing runs along the balcony's exposed foreground perimeter, without gaps or broken sections. The nearby immense brass-and-soot-blue-steel facade and external machinery emphasize the tower's scale. Beyond the railing is a vast sheer vertical drop disappearing into pale mist, distant steampunk towers and air ducts far away. No nearby platforms bridge the gap. The small platform feels exposed and trapped at immense height; return through the doorway is its evident safe route.
Style/medium: beautifully hand-drawn, clean bright 2D anime environment illustration, crisp controlled outlines, expressive architectural silhouettes, large clear color shapes, soft transitions inside cel-shaped shadows. Original setting, polished animation background quality, not photorealistic and not a 3D render.
Composition/framing: one coherent exterior view, horizontal 16:9, wide three-quarter eye-height perspective with the small balcony floor clearly visible, open interior doorway and huge facade as architectural landmarks. Look across and down into the city enough to communicate extreme height, keep the continuous foreground railing readable. Detailed enough to inspire a modular Unity graybox, visually legible rather than cluttered.
Shared materials and palette: soot-blue steel structural frames and railings, warm brass pipes and rivets, ivory facade plaster, teal tile or stone balcony floor, very tall factory windows, pale blue daylight and amber doorway fixtures. Corporate steam technology.
Lighting/mood: bright clear warm/cool anime lighting, cool vast blue city haze, warm brass and amber indoor light through the doorway, enormous depth with atmospheric perspective.
Constraints: environment only; no people, characters, creatures, logos, title graphics, text labels, captions, watermarks, UI or floorplan annotations. No jump route, flying machines, aircraft, accessible exterior lift, stairway down, gaps in railing or easy escape. Concept proposal, not a measured floorplan. Produce exactly one image.
```

